Tag Archives: SpriteKit

GameSoundEngine: A simple sound engine for iOS games

Recently while working on my latest SpriteKit game, it came time to start adding sound to the game. Looking back on how I implemented sound in my prevoous games I had always relied on a sound library to help with … Continue Reading

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SpriteKit universal app using SKScene scaleMode

Writing a SpriteKit game as a universal app that runs on all iPhones and iPads can be challenging due to all the different screen sizes and aspect ratios. Fortunately SpriteKit provides a scaleMode property on SKScene objects to help solve … Continue Reading

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SpriteKit shaders

In todays competitive market mobile games need to be highly “polished” in order to be successful. One important aspect of making a game “polished” is adding subtle little animations that make the visuals interesting and engaging, providing extra eye candy … Continue Reading

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