Tag Archives: Design Patterns

Observable Events Revisited

Back in May of last year I wrote about my ObservableEvent library, which is a simple, efficient observer pattern written in Swift. You can see the original post here. Since that time there have been a couple of things that … Continue Reading

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Observable Events in Swift

When writing code for video games there are certain design patterns that always seem to come up. The observer pattern is definitely one of those patterns. Take for example the iOS game I am currently working on, where each level … Continue Reading

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