Monthly Archives: May 2016

Observable Events in Swift

When writing code for video games there are certain design patterns that always seem to come up. The observer pattern is definitely one of those patterns. Take for example the iOS game I am currently working on, where each level … Continue Reading

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Welcome to the Endless Wave Software blog!

It was six years ago when I started Endless Wave Software to realize my long time dream of creating mobile games. At that time Apple had just started shipping the iPad. Games like Angry Birds, Doodle Jump, Fruit Ninja and … Continue Reading

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